<https://github.com/nest/nest-simulator/issues/1618#issuecomment-633972232>
I wanted to do some more research on how loading and saving is already currently supported
in the library (PyNest and c++ back-end side) before working on the implementation. I
would be interested in working on this implementation or gladly join anyone, who wants to
work on this.
Kind regards,
Benedikt
Am 04.08.2020 um 10:15 schrieb LOW, SOCK CHING
<sockching.low(a)upf.edu>du>:
Hi Charl,
Thanks for your prompt reply. What I mean to say is that I'd like to save the network
parameters, specifically the connections (i.e. weights, delays etc.) and neuron
parameters. There is no plasticity in the network, as I am simply initialising a network
of neurons with probabilistic, random connections between each other (a liquid state
machine, in other words).
My intention is to use the network in a real-time control architecture, so I don't
need to replicate exactly the same output for a given input stimulation but I do need an
output that is comparable. Currently, I am using the states of the network to train a
classifier offline, but this classifier is fitted to the behaviour of the network that it
trains on. To be able to use the classifier again, I will need to recreate that network,
which leads me to the question of "saving the entire network". Once I can do so,
it becomes possible to run simulations episode by episode rather than queueing all the
episodes into a single batch for simulation, which is critical for my purpose. I hope that
clarifies the question.
Cheers,
Sock Ching
On Tue, 4 Aug 2020 at 09:01, Charl Linssen <nest-users(a)turingbirds.com
<mailto:nest-users@turingbirds.com>> wrote:
Dear Sock Ching,
When you say "I would like to save the network", could you elaborate on what
exact part of the state you want to save and recall? For instance, in case of simulating
plasticity, all the weights can be (re)set by calling SetStatus() on each connection
object. The same goes for neuronal state variables. There are a few things that cannot be
reset at the time of writing, such at the random number generators, but this is only an
issue if you try to reproduce the same run *exactly*, multiple times in a row. The biggest
issue might be that spike buffers (spikes in transit) cannot be reset. Potentially, you
could work around this by allowing a small "startup transient", i.e. ignoring
whatever your network produces in the first few hundred or so milliseconds after starting
simulation. If this startup transient is causing you trouble, however, please feel invited
to submit a feature request on our GitHub repository for spike buffer reset functionality.
(Please provide as much technical detail as possible.)
There is already some prior discussion on this topic at
https://github.com/nest/nest-simulator/issues/1618
<https://github.com/nest/nest-simulator/issues/1618>, where it was decided that just
having a global "ResetNetwork()" function was not feasible, because it is not
clear for the general case what this function would do. So in case you open a new GitHub
issue, please try to specify as precisely as possible what parts of your network state
need to be (re)set.
Hope this helps, please don't hesitate to share your further experiences.
Best regards,
Charl
On Mon, Aug 3, 2020, at 19:19, LOW, SOCK CHING wrote:
Hi,
I am new to pynest and am using it to implement a liquid state machine. It works
marvelously for generating the network. My workflow is as follows:
- Initialise kernel
- Get stimulation episodes
- Create neurons (including spike generators)
- Connect neurons
- nest.Simulate()
- nest.GetStatus(recording_neurons) for readout at relevant timepoints
I would like to save the network so I can run nest.Simulate() on other episodes in a
real-time application, is there a straight-forward way to do so?
I have tried pickling
conn = nest.GetConnections()
but to my knowledge that does not include a lot of details about the connection, like the
weight. It also does not return where there is no connections, which means simply using
nest.SetConnections(conn)
prior to nest.Simulate() will not work to reproduce the previously generated network even
if I initialise with all the same variables. I have found the functions GetNetwork() and
GetNodes() but I'm not sure how I can use them, or if they are even useful for what I
need.
Cheers,
Sock Ching
_______________________________________________
NEST Users mailing list -- users(a)nest-simulator.org
<mailto:users@nest-simulator.org>
To unsubscribe send an email to users-leave(a)nest-simulator.org
<mailto:users-leave@nest-simulator.org>
_______________________________________________
NEST Users mailing list -- users(a)nest-simulator.org
<mailto:users@nest-simulator.org>
To unsubscribe send an email to users-leave(a)nest-simulator.org
<mailto:users-leave@nest-simulator.org>
_______________________________________________
NEST Users mailing list -- users(a)nest-simulator.org
To unsubscribe send an email to users-leave(a)nest-simulator.org